
Dr Ted Kaper
Patriot Security Services
17
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Posted - 2013.06.12 21:13:00 -
[2] - Quote
Robert Saint wrote:WHY PVP is Broken for the rest of us.........
I basically don't PVP with any of my characters at all, due to the following reasons. Bag on them if you'd like, but they are valid and if fixed would fix PVP, as it is certainly broken for many, many players.
Here are some reasons POD/Clone killing should be changed and some ideas for fixing it. These changes would make PVP a much better experience and would give PVP players a lot more targets to shoot at on a regular basis.
The 2 Problems with Clone/POD killing.
1) Destroying a POD is a form of Bullying and feels as such, since the pilot who is killing your POD has no benefit other than kicks to do so. Only Bullies like POD killing, and if you think otherwise, you are a bully! It's like having a friend over the house to play a board game and although he just won, he takes your game piece and crushes it with a hammer. No, I don't want to have that friend over again. I did PVP a couple of times (maybe 6 total in two years of playing) and the one player that did not attempt to destroy my POD after he destroyed my ship was friendly and we had a chat about how I could have done better and how fun the chase was (since I was trying to get away). The other 5 times, the PVP players (gangs really) were just jerks and had no interest in making a friend, just in getting their own kicks, and tried desperately to kill my POD. So if you want to promote MMO type of friendly interactions, fix the POD killing thing.
2) All Implants are lost with the POD kill, so this requires you to be in a jump clone with no implant benefits for battles or risk them each and every time you want to PVP. Sorry, too much ISK involved! Changing to a jump clone means my SP skill time will slow and my other PVE activities will be effected. Too much hassle changing to jump clones, so sorry doesn't work in practice. I am not going to risk (intentionally) 500m to 1 Billion ISK worth of implants just to PVP each and every time. I am totally fine risking my ship.
HOW TO FIX PVP with one simple change. = "MAKE PODS EXTREMELY HARD TO KILL" . Give them +2 warp, give them 20k EHP. If someone wants to kill your POD, make them earn it, and not just an after thought to be a jerk with one volley from a frigate. Don't even bother changing the cost of a clone, just make it harder to lose one.
Well point 2 is valid can't pvp and learn quickly at the same time... I can't care less about losing the 20M ISK ship, Or even moving back to a station 20 jumps away, as a matter of fact the 12M ISK clone doesn't even bother me that much. I do care about losing 600M ISK in implants because I took my Vexor out for a spin and landed on a gate camp with insta-locking tornadoes, or flying my incursus into a smart bombing battleship. Sure you can do jump clones but who wants to farm all that standing, and who wants to lose a whole day of accelerated training. That risk is not worth it's reward, why go pvping if its gonna take me a month to mission that ISK back.
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